Meta Foam – Unreal Engine

Meta Foam – Unreal Engine
Meta Foam is a system for realistic rendering of foam and bubbles in Unreal Engine.
Driven by Blueprints, foam actors can be interactively placed and shaped in the editor using static meshes which seamlessly merge together and with multiple presets to achieve plausible results straight out of the box.
Meta Foam is more than just a transparent material, it brings offline rendered foam quality to Unreal Engine by rendering foam in multiple passes. Therefore, currently the tool targets high-end platforms and cinematics. It is not suitable for mobile platforms.
Meta Foam offers two modes:
Thin mode (2D) – suitable for placing thin layers of foam on objects, liquids
Thick mode (3D) – suitable for turning entire meshes into foam
The thick foam mode works in world space, which means no UVs are necessary and there will be no visible seams or tiling artifacts.
Presets:
1. Soap foam
2. Cream foam (NEW)
3. Coffee foam
4. Cola foam
5. Milk foam
6. Tea foam
The presets can be used as a starting point to create custom foam presets by adjusting foam properties, bubble layers etc.