Modular Multiplayer FPS Engine (Mirror) (MMFPSE) – Unity

Modular Multiplayer FPS Engine (Mirror) (MMFPSE) – Unity
Build your own multiplayer or singleplayer FPS with an authoritative Mirror-Networking-based engine. Fully modular, extensible, and stable. Currently in Beta.
314 Arts’ Modular Multiplayer FPS Engine (Mirror Version)
Create your dream multiplayer FPS — faster, cleaner, and more powerful than ever.
Built from the ground up for multiplayer, the Modular Multiplayer FPS Engine (MMFPSE) is your ultimate toolkit for creating competitive or cooperative PVP first-person shooters in Unity — powered by Mirror Networking.
This isn’t another singleplayer controller ported to multiplayer.
It’s a purpose-built multiplayer foundation — tested, modular, and ready for production.
Why Developers Love MMFPSE (Mirror)
✅ Multiplayer-first architecture — designed for seamless online gameplay
✅ Modular and extensible — swap, expand, or rewrite systems in minutes
✅ Clean, abstract codebase — easily customize without breaking the core
✅ Battle-tested — based on the same tech used in shipped titles
✅ Mirror integration — fully compatible with Mirror Networking (import required from the Asset Store)
✅ Free-to-start networking — works out of the box with Unity Game Services (Lobby + Relay)
(You can switch to any service you prefer — full flexibility.)
Expand Your Game with Add-ons
Add even more gameplay depth with official MMFPSE (Mirror) Add-ons:
– Elimination Mode – Team vs Team, no respawn, multiple rounds
– Search & Destroy – Plant or defuse the bomb to win
– Zombie Wave Survival – Fight endless waves of undead
– Killstreaks (pending approval) – Reward skilled players with power-ups
Integrated Third-Party Assets
Low Poly FPS Shooter Pack (integration package available here; requires original asset)
Dedicated Server Kit (integration included; work in progress — contact us for setup help)
Xsolla (integration included)
First Person View 3 (integration included)
Everything you need — from local testing to full dedicated-server deployment.
Proven Results
Games powered by MMFPSE (PUN2 version) include:
Vengeance
Horror Legends
Viper Squad
Forget Mesa
NECROSIS: RECONFIGURATED
Puppet Master: The Game
Protocol: Children of War
Trusted by studios, indie devs, and hobbyists worldwide.
Important: Beta Version
The Mirror version is currently in Beta.
It has been very stable in testing — but some edge cases may still appear.
If you find an issue, please report it to us on Discord so we can fix it quickly.
Your feedback helps us perfect the most advanced multiplayer FPS kit for Unity.
Get Support & Join Our Community
Have questions? Need help setting up your first project?
Join our Discord and get direct support from the developer behind the kit.
Build Faster. Play Smarter. Launch Sooner.
With 314 Arts’ Modular Multiplayer FPS Engine (Mirror), you get the tools, structure, and flexibility to bring your multiplayer vision to life — without rebuilding the basics.
Stop coding from scratch.
Start building your FPS today.
Technical Details:
The Modular Multiplayer FPS Engine (Mirror) gives you everything you need to build a complete, customizable multiplayer shooter — from core mechanics to advanced systems.
Every feature is modular, extendable, and production-ready.
Game Modes:
Deathmatch
Team Deathmatch
Gun Game
Domination
Sandbox (Singleplayer + Co-op) – included by default
(Additional SP/Co-op modes available separately — keeping the base kit affordable)
All game modes include:
✓ Full bot support
✓ Multi-team gameplay (more than two teams)
✓ Singleplayer and Co-op interfaces
Weapon System:
Raycast & Physical Bullet Shooting
Bullet Penetration
Fire Modes: Semi, Auto, Burst
Melee System
Grenades (Frag, Flashbang, Smoke)
Rigidbody Bullets (ideal for grenade launchers, usable for firearms too)
Left-Hand IK Support
Player Features:
Advanced Movement System: Sprint, Run, Walk, Crouch
Swimming Mechanics
Dynamic Footstep System (texture-based sounds)
Stamina System
Player Model Customization Tool
Gameplay Systems:
Player Bots
Leveling & Unlocking System
Third-Person Mode
Assist System (kill assists, etc.)
Included Weapons:
Assault Rifle (FAL)
Pistol (M1911)
Shotgun
Sniper Rifle (M40)
Frag Grenade
Flashbang
Smoke Grenade
Baseball Bat
UI & Interface:
Input Remapping (using Unity’s new Input System)
Server Browser
Minimap
TextMeshPro Support (TMPro required)
Xsolla Integration – enable in-game microtransactions or weapon stores
Localization System – includes English & German (add your own with ease)
World & Environment Features:
Ammo, Weapon & Health Spawns
Door System
Kill & Damage Zones
Combat Area Limits (Leaving-Zone Warnings)
Explosive Barrels
Core & Utility Systems:
Event System – inject custom logic easily
Powerful Plugin System – add new modules without touching core code
Editor Tool for Player Models
Basic Statistics System
Optimized Object Pooling – for impacts, shells, and bullets
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