MultiWindow – Unreal Engine

MultiWindow – Unreal Engine
VRMultiWindow – Native Multi-Window Control for Unreal Engine
VRMultiWindow is a lightweight, runtime Unreal Engine plugin that enables you to open independent native operating system windows directly from your project and render UMG widgets inside them.
While the plugin works in any Unreal Engine project (desktop, simulation, tools, etc.), it is especially powerful for Virtual Reality applications where a separate control interface is required.
Key Features:
Open fully independent native OS windows at runtime
Render any UMG Widget Blueprint inside the external window
Blueprint-accessible functions (no C++ required to use)
Runtime-safe implementation (no editor dependency)
Automatic safe cleanup when closing levels or stopping VR Preview
Optional focus control handling
Lightweight and optimized
Especially Useful for VR Projects:
In Virtual Reality workflows, it is often necessary to:
Display an operator control panel on a second monitor
Separate the VR experience from the desktop interface
Provide debugging tools without affecting the headset view
Create simulation control stations
Build training systems with instructor dashboards
VRMultiWindow solves this cleanly by creating a completely separate native window that operates independently from the main Unreal viewport.
The VR user remains immersed in the headset, while the operator interacts with a full-featured desktop interface.
How It Works:
With a single Blueprint node:
OpenControlWindow
You can:
Specify a UMG Widget Blueprint
Set window size
Set window title
Control focus behavior
Additional nodes allow you to:
Close the window safely
Check whether the window is currently open
The plugin handles:
World cleanup
Level transitions
VR Preview exit
Safe memory management
Focus restoration
Works Beyond VR:
Although designed with VR in mind, VRMultiWindow is equally useful for:
Simulation software
Industrial control systems
Multi-monitor desktop tools
In-game debug panels
Live monitoring dashboards
Production visualization tools
It is a general-purpose runtime multi-window solution for Unreal Engine.
Technical Details:
Module Type: Runtime
Supported Platform: Win64
Dependencies: Slate, SlateCore, UMG
Blueprint-only usage supported
No editor-only code in runtime
Ideal Use Cases:
VR Operator Panels
Training & Simulation Systems
Control Room Applications
Real-time Monitoring Interfaces
Multi-display Installations
Technical details:
VRMultiWindow is a Runtime Unreal Engine plugin that enables the creation of independent native operating system windows at runtime and allows any UMG Widget Blueprint to be rendered inside those windows. The plugin is designed for stability in both desktop and Virtual Reality environments.
Features : Runtime multi-window system for Unreal Engine.
Create and manage independent external Slate windows via Blueprint or C++.
Safe window lifecycle handling (no crash on close).
Automatic focus management to prevent input loss during level changes.
VR-ready and fully compatible with desktop projects.
Module Type: Runtime
Primary Module: VRMultiWindow
Number of Code Modules: 1
Number of Blueprints : 1
Number of C++ Classes: 1
Blueprint Accessible: Yes
Content Included: No
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64
Engine Compatibility: Unreal Engine 5.x
Dependencies: Core, CoreUObject, Engine, UMG, Slate, SlateCore
Editor Dependencies in Runtime: None
Supported Unreal Engine Versions: 5.7
Important/Additional notes :
Runtime module, no third-party dependencies.
Uses Unreal Engine Slate framework.
Desktop platforms supported (Windows tested).
No network replication.
Designed for UE5.x compatibility.
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