ObjectDeliverer(TCP-UDP-WebSocket-Shared Memory-etc.) – Unreal Engine

ObjectDeliverer(TCP-UDP-WebSocket-Shared Memory-etc.) – Unreal Engine
ObjectDeliverer now supports TLS (encrypted communication), enabling secure and reliable data exchange for production environments that require strong security.
No More Protocol Headaches!
Switch between TCP, UDP, WebSocket, or SharedMemory with just one line of code. Dramatically simplify data communication in Unreal Engine.
Solve These Common Problems Instantly:
“Built with TCP, but need UDP now…” → Just swap the protocol module!
“Don’t want to write complex network code” → Blueprint-ready! No coding required!
“Need to exchange data between tools” → Easy JSON serialization!
The 3 Magic Features of ObjectDeliverer:
1. Modular Architecture
Mix and match communication protocols × data division rules × serialization methods. Build the perfect communication solution for your project instantly.
2. Full Blueprint Support
Not a programmer? No problem! Implement advanced networking features just by connecting nodes.
3. Proven Reliability
Always compatible with the latest 3 UE versions. Continuously updated with community support.
Available Protocols:
TCP/IP – Reliable data delivery
UDP – High-speed real-time communication
WebSocket – Seamless web integration! NEW!
SharedMemory – Ultra-fast local communication
Log Files – Record and replay data
Perfect for These Projects:
Editor tool integration
Real-time data visualization
IoT device connectivity
Digital twin development
Multiplayer games
Technical details:
Code Modules: ObjectDeliverer
Supported Unreal Engine Versions: 4.20 – 4.27 and 5.0 – 5.7
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