Orc Warlock (Modular) – Unreal Engine

Reconfiguring Easy Animations in Unreal Engine.

The model has materials on which you can change colors. There are Tattoos on every material of the body and head. Also in the body there is a transparency map.

Facial expressions included (Morph Targets, Blendshapes).

You can use this model for face mockup (live stream) and conversation animation.

Textures PBR Metal/Roughness

Textures 4K – normal, metallic, roughness, albedo.

9 sets of textures – Body, Head, Hair, Eyes, Weapons, Cloth, Accessories.

The model is fully modular, you can remove or add any part you want. You can also dress the character as he leveled up.

The skeleton has additional bones : “Belt_Skull, Belt_Skull1” “Chain_Belt_Lt, Chain_Belt_Lt1” “Chain_Belt_Up, Chain_Belt_Up1” “Chain_Belt_Rt, Chain_Belt_Rt1” “Skull, Skull1” “Chain_Spin_Lt, Chain_Spin_Lt1, Chain_Spin_Lt2” “Chain_Spin_Rt, Chain_Spin_Rt1, Chain_Spin_Rt2” .

Attention – If you use the 5 engine and you have the “Orc Warlock (Modular)” brakes, you need to reduce the dream is to decrease the “Self Collision Thickness” value in the cloth simulation settings. There are no such problems in the 4th engine.

Features: (Please include a full, comprehensive list of the features of the product)

Blendshapes / Morph Targets / Facial Expressions

Imitation wind fabric

Physics of circuits, skull jaws.

Modular clothing

3rd person character animations included

Change eye and hair color

Transparency map – so that the body does not pass through the pants

3 skin options and each skin has its own tattoo and weapon

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): Retarget

Number of characters: 1

Vertex counts of characters: 41427

Number of Materials and Material Instances: 19 and 15

Number of Textures: 53

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Unreal Engine Versions
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