Particle Editor Extension

DEMO VIDEO

The new modules allow for the following new effects ([*] = GPU particles supported):
– Custom logic module [*]: create a blueprint or C++ class which gets called for each spawned particle. Allows you to define position, velocity or color of each particle programmatically using in-game data.
– Spawn particles on static mesh surfaces [*]
– Spawn particles on procedural mesh surfaces (blueprint and C++ supported) [*]
– Galaxy creation [*]
– Swarm movement
– Simple particle turbulence (using curl noise)
– Texture heightmaps [*]
– Texture colormaps (with alpha support)
– Force points
– New “donut” shape [*]
– Jiggle particles around
– Size by speed over time

Additionally, all modules support time settings for start delay, max duration and looping.

Technical Details:
This plugin works with C++ projects as well as blueprint-only projects.
Of course, all modules work in the editor as well as a shipping build.
Platforms Tested: Windows

Original_Link_https://unrealengine.com/marketplace/en-US/product/particle-editor-extension

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