Path Tracer Toolkit

DEMO VIDEO

Spline toolkit for drawing paths and borders in editor or at runtime, with lots of settings.

Features:
Can be edited and generated at runtime and in the editor
Only need to call a single function to draw a path through your points
Extensive customization options
Automatic corner rounding and a variety of rounding styles
Customizable visibility effects for parts of paths obstructed by objects
Variety of customizable settings like: Color, translucency, scaling, looping, corner size, customizable markers that follow the beginning and end of the path, visibility through objects, dashed line effects, ground offset, border expansion and contraction, ability to limit paths by distance, etc.
Procedural circle and square materials for rapid prototyping directly in-engine without constant need to correct textures in a standalone graphics editor
Procedural drop shadow effects for marker textures that improve visual readability
Texture baker — lets you bake textures to easily increase performance once you have finished generating your procedural materials
Basic turn-based game example with:
Simple grid actor that supports a significant number of cells
Cell blocker actor for the grid
Move area aсtor (Which renders the borders of the character’s movement area)
Basic global map example with colored paths where you can specify the number of sections, their color and length
Info widget — displays text near the cursor
Ability to use your own meshes and materials for generation
Ability to edit main path parameters at runtime
3 demo levels with use examples containing logic built in blueprints

Version: 4.27, 5.0-5.1

Original_Link_https://unrealengine.com/marketplace/en-US/product/path-tracer-toolkit

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