RAD_MELEE – Melee Combat Multiplayer Template – Unreal Engine

RAD_MELEE – Melee Combat Multiplayer Template – Unreal Engine
This template has all needed menus and widgets – Main Menu, Server Browser, Settings, Host Game, Scoreboard, Match Finish with players statsistics, etc. There are 2 game modes – Deathmatch and Team Deathmatch.
Easy configurable weapons – attack animation, damage, melee traces number and position, etc.
Zombies.
100% blueprint, fully replicated for multiplayer.
This template has been tested and works with the Steam subsystem.
* This template is based on RAD_HERO template and contains some functionality from it.
FEATURES:
GAMEPLAY:
Deathmatch game mode
Team deathmatch game mode
2 types of zombies – fast and slow
Zombie AI with Spawn System
Spectator system – dead player can watch for alive players and change observable player
Player stats – deaths, kills, score
WEAPONS:
Sword
Axe
Damage indicator
Enemy hit indicator
Weapon drop and pickup
Easy configurable weapons – attack animation, damage, melee traces number and position, etc.
UI:
Main Menu
Host Game
Settings
Servers Browser
Lobby
Player HUD
Observer HUD
Kill feed
Scoreboard
Match Finish with players stats
Technical details:
Engine Compatibility: 4.24+
Number of Blueprints: 50
Input: Keyboard and Mouse
Network Replicated: Yes
Rigged to Epic Skeleton: Yes
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: YES
Supported Unreal Engine Versions: 4.24 – 4.27 and 5.0 – 5.7
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