Real Shape Shifting – Mesh Morph System – Unreal Engine

An easy to integrate, shape shifting system

Morph to and from your custom Skeletal or Static mesh or combination with support for Anim Blueprints.

Easily integrate this shape shifting effect into your player Blueprint or any custom Blueprint.

Set parameters such as morph point, radius and tweak morph tint.

After creating your “Morphables” simply call the Morph event in-game to trigger the morph.

Flexible and extendible

Quick setup for Skeletal player meshes with added support for animation blueprints.

Perfectly suited to morphing vehicles, bi-pedal characters or static mesh inanimate objects.

Features:

Easy setup and integration into your project Blueprints

Customizable and extendable

Morph any from any Skeletal or Static mesh to any Skeletal or Static mesh

Support for Animation Blueprints

Tweak parameters for the most spectacular morph effect

No limit to the amount of morphables or morphing Blueprints (limited only by end user hardware)

Quick start demonstration and documentation included

Two different methods for implementation depending on your use case

Texture Sizes:

(demo 2048×2048)

UV Unwrapped:

(demo meshes – yes – auto unwrapped)

Scaled to Epic skeleton: Yes

Collision: Auto generated

Vertex (demo vehicles 4460 – 9380)

LODs: (demo vehicles none)

Number of Meshes: (demo +6)

Number of Materials and Instances: 2 Materials (demo +4 Materials and +18 Instances)

Number of Textures: (demo +7)

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Steam VR / HTC Vive, Oculus, Gear VR, Linux, HTML5, Xbox, Android, iOS, Playstation, Windows, Mac

Plugins required: Editor Scripting (Documentation only)

Documentation: Included

Supported Unreal Engine Versions
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