RealBlend – Mesh Painting & Creation – Unity

RealBlend – Mesh Painting & Creation – Unity
All-in-one Vertex Painting, Mesh Sculpting, and Procedural Geometry tool. Features 5-Layer blending for HDRP and optimized 3-Layer blending for URP/Built-In pipelines.
Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity add physical detail, blend textures, and create paint-ready meshes instantly.
Beta Status Create & Sculpt features are currently in beta. More tools and improvements planned. Price will increase once major updates are added. Current license holders will receive all updates.
Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments. NOTE: 5-Layer Blend only works for realtime lighting setups due to texture sampling limits.
URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.
Built-In Render Pipeline: Basic limited 3 blend shader with variation support. Requires extra fine tuning for desired results with the “Contrast” variable
Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.
Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.
Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the “Remove” brush.
Non-Destructive: Includes a “Revert Topology” feature that restores the original mesh shape while projecting your painted colors onto it.
Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, boxes, and fully curved surfaces along splines with adjustable resolution, curvature, and pivot points.
Workflow Utilities
Bake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.
Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.
Technical details:
5-Layer Blending: Full RGBA+Base workflow (HDRP Realtime Only).
3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP).
Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), and Remove Triangles.
Procedural Noise: Auto-generate dirt and edge-wear masks using 3D noise and UV borders.
Smart Creation: Generate curved walls and planes with adjustable “verts per meter” density.
Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.
Data Storage: Uses VertexPaintStorage component to save color/topology data safely within the scene.
Texture Packer: Built-in tool to pack RGBA Mask Maps.
Compatibility:
HDRP: Fully supported (5-Layer & 3-Layer).
URP: Supported (3-Layer only due to sampler limits).
Built-In Render Pipeline: Basic limited 3 blend shader with variation support. Requires extra fine tuning for desired results with the “Contrast” variable
Requires a Collider on the target object to paint.
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