RKVA Rigless Kinematic Vehicle Animation – Unreal Engine

R.K.V.A is a complete, fully procedural and modular vehicle animation system for creating animations by key framing the distance along a spline – with support for animating changes during runtime and in editor. Vehicles can be created quickly using only static meshes with no need for any pre-rigging work.

Features:

The easiest, fastest way to setup vehicle in Unreal Engine 5

Kinematic system built completely from scratch

Modular suspension framework for creating complex suspension assemblies

Vehicle will always follow the spline and never stray off like in a physics based solution

Keyframable drift angle

Keyframable modifiers

Keyframable burnouts

Camber control

Custom prefabs can be made – make any vehicle!

Any number of wheels

Single axle supported

Build race cars monster trucks bikes, busses or anything else with wheels.

Vehicles can be driven!

Fully expandable in blueprint – build on top of the base templates to add extra functionality.

Backwards compatibility – Epic only allow code plugins for the latest versions, however this was built from 5.0, ensuring compatibility for all versions of Unreal Engine 5

Code Modules:

RKVA

Number of Blueprints: 5(Basic Template Pack), 10 (Bonus Vehicle Pack)

Number of C++ Classes: 10

Network Replicated: Yes

Supported Unreal Engine Versions
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