Rooibos Save System – Unreal Engine

Rooibos Save System – Unreal Engine
The Rooibos Save System makes saving and loading easy. Any actor that implements the save interface will be saved. This plugin has a lot of flexibility to work it into your existing save pipeline, but is also an out-of-the-box time saver for new projects.
Features:
Minimal setup
Tracking progress across different maps
Level streaming & world partitions
Loading before BeginPlay
Saves any actor you wish, including
Game mode
Player controller
Pawns
Game instance
Level blueprint
Lots of customizability for your specific needs
Proven in existing projects
Meta data
Versioning
Thumbnails
Accessible from C++ or Blueprints
Asynchronous
Callbacks for UI
Option for using your own save game class
Option for automatically saving/loading when exiting/entering PIE
Detailed logging for debugging
Developer support
Technical details:
Code Modules:
RooibosSaveSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 11
Network Replicated: (No)
Supported Development Platforms: Only tested on Windows (reach out to me for other platforms)
Supported Target Build Platforms: Only tested on Windows (reach out to me for other platforms)
Supported Unreal Engine Versions: 5.1 – 5.7
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