Root Motion Fix Tool

DEMO VIDEO

Fixes any Root motion issues in Animation assets.

This plugin can help to fix several issue types around Root motion in Animation assets.

Common problems and fixes:
Root Bone has an offset at the zero frame – Solution: plugin will remove this offset from all animation frames.
Root Bone doesn’t move – Solution: will transfer Root motion from child bone to Root Bone..

Options:
Transfer location XY (horizontal) and Transfer location Z (vertical) lets you set what components of translation need to be transferred.
Clear initial offset (clears initial offset between child (i.e. pelvis) and parent (i.e.root) bones
Transfer rotation and Clear initial rotation between bones have same meaning as previous options but in the sense of rotation (rare cases)
With From and To bone selectors you can select child bone and Root Bone.
Animation moving in the wrong direction
Solution: will rotate and offset all locations to selected axis or custom angle.

There are several options with this command:
With Target Direction axis you can set which axis should be used to reorient Root motion.
There is also Custom angle option, which lets you set the angle manually.
With Rotate Root Bone child bones correspondingly you can check all child bones that need to be rotated corresponding to reorientation of Root motion.
Pick child bones Vertical Axis (local) lets you choose which axis should be used to rotate child bone around (IMPORTANT – bones can have different orientations, make sure to check local vertical axis).
With Inverse Axis (negative direction) you can set positive or negative direction of the selected axis.

Version: 1.6 (5.1, 5.3)

Home Page: https://www.unrealengine.com/marketplace/en-US/product/rm-fix-tool

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