RT Occlusion Culling : Dynamic Occlusion Culling – Unity
RT Occlusion Culling : Dynamic Occlusion Culling – Unity
The final Dynamic Occlusion Culling Solution for Unity.
– Very easy to set up, no programming required.
– Easy interface to edit convex hull
– [1.2] Stereoscopic rendering support (VR)
– [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )
– [1.5] Setting windows (aka portal) on the occluder
– [1.6] Added the RTSimpleOccluder component (to import from a collider component)
Compare with PVS (Unity Occlusion Culling)
– Smaller memory usage (ignore, almost zero)
– No pre-computing time, no pre-computing data
– Dynamic Occluder (any translation, rotation, scaling)
– Dynamic Environment (show and hide)
– Geometric approach (NO GPU, NO Rasterization)
* Available for any platform, including iOS and Android
– Optimized for great performance
– Managing large-scale occludees by spatial partitioning algorithm
– Runtime combine mesh for batching optimization
* Compatible with Unity 5.3 and newer (2017, 2018, 2019)
* Full source code included.
Forum :
“Polygon – city pack” is not included in the package.(Only the example scene is included.)