Shooter Procedural Aiming
DEMO VIDEO
Character-Gun-AnimBP setups that automatically align gun sights when aiming. A solution for aiming down sights without specific anims. For 1P, 3P or True 1P view.
Note: this asset was made for guns attached to the hand_r bone, not the ik_hand_r or ik_hand_gun bones
-Four separate setups – two for Arms-Only 1st Person and two for Full-Body (True) 1st Person or 3rd Person. Each setup is comprised of a separate Character-Gun-AnimBP set
-No aiming animation required, simple idle animations become aiming animations with sights aligned when aiming
-Full-body character with no invisible or separated parts (only one mesh)
-Full-body character uses only one set of anims for all views
-Reload while aiming and reload not aiming with only one anim sequence
(only anims, no actual ammo code included)
-Multiple sights on the gun
-Fire while aiming and fire not aiming
(only anims, no actual ammo code included)
-Walk aim sway
-Static or skeletal mesh guns and sights
Version: 2.2.2 (5.4)
Original_Link_https://unrealengine.com/marketplace/en-US/product/procedural-aiming
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