Simple Screen Damage Indicator – Unreal Engine

Simple Screen Damage Indicator – Unreal Engine
This Simple Screen Damage Indicator is a modular, and totally Blueprint visual feedback system for single-player projects.
This is a very straightforward and flexible way to display a blood splatter overlay when taking damage, and is perfect for prototyping, an immersive combat environment, or an action-based game.
Use this system easily and quickly into your game or project, and is ideal for developers seeking a system that doesn’t require C++ or a multi-player feature set.
Main Features:
🔹 Automatic screen overlay when taking damage from a hazard
🔹 Smooth 1-second fade out animation managed natively in the widget
🔹 Blood splatter texture (T_BloodOverlay) preset and ready to use
🔹 Includes a spinning obstacle blueprint (Bp_obstacle) that applies damage on contact
🔹 Visual on-screen message tracking when damage logic is triggered
🔹 Highly customizable animation speed and alpha intensity inside the timeline
🔹 100% Blueprint – No C++ required
🔹 Easy to implement and modular in any project
What is included:
• 1 Actor Blueprint (Bp_obstacle)
• 1 Widget Blueprint (WBP_DamageIndicator)
• 1 High-quality Blood Splatter Texture (T_BloodOverlay)
• Demo Map folder (Demo_map with hazard setup)
Important Notes:
• Multiplayer Ready – The UI indicator renders locally on the damaged player’s screen without interfering with other players
• Best in small combat environments or prototyping.
Features:
Dynamic Damage Overlay: Full-screen blood splatter asset providing instant player feedback.
Plug & Play Integration: Prototyping-ready system designed for quick and seamless setup.
Live Visual Fade: Real-time fading logic managed smoothly inside a dedicated UMG widget timeline.
Highly Customizable: Easily replace the default texture or adjust the animation duration.
Number of Blueprints:
2 (1 Actor Blueprint, 1 User Interface Widget Blueprint)
Input:
No specific project inputs or keyboard mappings required (Triggered automatically by obstacle collision).
Network Replicated:
No (Local Viewport UI logic render)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Unreal Engine versions:
5.4 – 5.8
Important/Additional Notes:
100% Blueprint-based, no C++ required.
Clean, color-coded, and fully commented node graphs for hassle-free customization.
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