Slice SkeletalMesh – Unreal Engine

Unleash a new level of dynamic interaction in your game with our powerful, easy-to-use solution for slicing any Skeletal Mesh in real-time. This plugin for Unreal Engine 5.6+ enables the dynamic “Amputation” or Slicing of any USkeletalMeshComponent at runtime, making it perfect for creating visceral character dismemberment, satisfying destruction, and unique gameplay mechanics that will captivate your players.

Our system goes beyond the basics. Instead of just spawning a static mesh for the severed part, it intelligently divides the original mesh into two new, fully functional Skeletal Meshes. This means both the main body and the severed part retain their complete skinning information and support for physics, animation, and ragdoll behaviors on each sliced piece. Imagine a character continuing to fight after losing an arm, while the severed limb twitches and ragdolls on the ground. This isn’t just a visual effect; it’s a gateway to truly emergent gameplay, all accessible from Blueprints.

Supported Unreal Engine Versions
5.6

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