State Machine

DEMO VIDEO

This module allows to create state machines with Game Creator system
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

NOTICE:
State Machine is an extension for Game Creator and won’t work without it.

FEATURES:
Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
Need Multiplayer support? We got you covered!

Asset version: 0.2.2

Original_Link_https://assetstore.unity.com/packages/tools/game-toolkits/state-machine-189431

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