Underwater Rendering for Stylized Water 3 (Extension) – Unity

Extends the Stylized Water 3 shader asset with underwater rendering and effects.

REQUIRES THE STYLIZED WATER 3 (v3.2.0+) ASSET TO BE INSTALLED!

Draws a waterline lens effect for partially submerged camera’s, through an innovative technique. Unlike in many games, it won’t be required to snap the camera to sit either above or below the water, or resort to other tricks.

Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera’s water line.

What’s new?

Completely rewritten for Unity 6’s Render Graph

Redesigned to work exclusively with defined underwater areas (box collider triggers)

Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)

Easier integration for transparent materials. The render queue of the effect can now be set

Revised shader for transparency, used for particle effects underwater.

Optimized technical design, no longer requires using full-screen post-processing

Support for mobile hardware.

Blur/distortion effects have not been ported (not implemented in any AAA games either, will be reconsidered based on feedback)

Version: 3.2.7

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