Unit Formation – Unity

Few components to help you move units into specific formations at runtime or in editor! You can use existing formations or create your own.

This package works out of the box for all provided functionality and no coding is required!

You can test basic formations and behaviour with Lite version, but brings only a few features to use out of the box.

FEATURES

Placement of game objects in formation (either direction of drag, or stretching formations with drag)
Use different components to position units in Editor and in Runtime
Control formation per unit group
Add customisable unit formation visuals when placement is active (specifies prefab object for unit positions)
Extendable visuals interface for customisation
Generate formation positions, formation facing specified angle
Generate formation positions, formation faces angle calculated by the path units will take
When units reach destination, they rotate towards their formation direction

CUSTOMISATION

Includes formations: Line, Rectangle, Rectangle Border, Ring, Filled Circle, Triangle, Triangle Border & Cone.
Adjustable spacing on pre-existing formations
Move rotation pivot from front of the formation, to the center
Add random noise/offset to units final positions
Easy interface to add your own formation
Input support for Unity’s old and new system.
Supports scaled and unscaled time, which means it does not need to be effected by game time slowed down or game pause.
Includes scene that demonstrates all features

INTEGRATION

Provides support for unit navigation/movement with:

Unity’s built-in NavMesh system
A* Pathfinding Project package

Version: 2.3

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