Universal MP Indicator
Universal MP Indicator
This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target.
Everything is written in C++ and optimized for direct use in the game using blueprints.
Technical Details
Features:
Version 1.0 (UE 4.27-5.1):
Written in C++,
Simple to use with blueprint,
Widget(2D Screen Space) based,
Supports all game modes,
Actor bound offset,
Have Scale, rotation, opacity, pulse and other effects,
UI materials are supported,
Customizable texture, size, pivot, color, location, materials and other,
Two Off-Screen modes: Circle and on Screen Edge,
Distance based visibility,
Reach System,
Life Span,
Circular Type,
Data Table Usage Included,
A lot of demo Indicators with image or materials,
A lot of demo Data Table Presets.
Code Modules:
UniversalMPIndicator (RunTime)
Number of Blueprints: 1 [DataTable] 1 [Widget]
Number of C++ Classes: 15
Number of Textures: 16
Texture Resolutions: (256 x 256)
Number of Materials: 1 (MasterMaterial) 9 (Material Instances)
Network Replicated: (Owner Only)
Supported Development Platforms: (Windows, MacOS)
Supported Target Build Platforms: (Windows, MacOS)
Original_Link_https://unrealengine.com/marketplace/en-US/product/universal-mp-indicator
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