Duration 2h 30m MP4

Info:
Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter!

What you’ll learn
– Understand the lowpoly and highpoly workflow
– How to UVunwrap a mesh to avoid baking errors
– Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
– Creating lowpoly and highpoly meshes in Blender 2.8
– Assigning different materials to different parts of same mesh in Blender 2.8
– How to bake perfect normal map in Substance Painter
– Creating layer based procedural materials in Substance Painter

Requirements
– Familiarity with 3D in general and a passion for becoming a 3d game artist
– There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary

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