Duration 31h Project Files Included MP4

Info:
What you’ll learn
How to navigate in Blender and recognize the workspace.
Be able to identify the different 3D modeling techniques.
How to place reference images which will serve as a guide to model 3D characters.
Use the box modeling technique to create a hard surface character with primitive shapes.
Use the polygon modeling technique to create a simple organic character.
How to use modifiers that will affect an object’s geometry in a non-destructive way.
How to model a professional looking human character with the polygon modeling technique and the curves modeling method.
Create and assign materials to the model.
Understand how to unwrap a 3D mesh into a UV map.
How to organize and export a UV layout to later use it as a guide for painting textures.
Recognize how to use the shader editor and identify certain nodes.
Apply texture images and PBR maps in order to create different materials.
Generate procedural textures combining nodes to compose new shaders.
Modify the 3D mesh with shape keys in order to give facial expressions to the character.
Develop a rig (add bones) which will allow the character to move.
Use drivers to adjust the values of the shape keys and give some constraints to the bone controllers.
Identify the difference between forward kinematics and inverse kinematics.
Design shapes to make the control bones more appealing and intuitive.
How to assign automatic weights to the mesh and how to manually paint weights.
Be able to pose and animate the character once the rig is finished.

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