Unreal Engine – Cliff and Rock Shader With Tileable Textures

Create a game ready Rock and Cliff Shader in Unreal Engine using Tileable Textures and Masks.

What you’ll learn:
Setting up base materials in Unreal Engine with Object Scaling
Use tileable textures for large scale assets
Blending between multiple materials using masks
Practical use of Material Functions inside of Unreal
Creating and packing masks in Substance Painter
Setting up a flexible and user-friendly shader

Requirements:
This tutorial can be used at any skill level, but assumes a basic understanding of 3D content creation and how to navigate software. The techniques discussed in this tutorial are used in many studios throughout the games industry and can be useful at any skill level.

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