Breakable Glass – Unreal Engine

Breakable Glass – Unreal Engine
IMPORTANT: This version is deprecated, will not receive support for future engine versions and will be removed soon. We strongly recommend acquiring Breakable Glass 2 or Breakable Glass 2 Lite, which offers advanced features and support for future engine versions.
These assets have been designed to be broken with a different pattern and origin depending on where they have been hit.
Breakable Glass V5
Features:
Rounded glass and non-uniform scale
4 component types to add to your actors to break the glass (Character, object, hitscan and force field)
A lot of customization in the glass, material and behavior
Pre-break glass settings fully customizable
Glass can be animated or moved and broken at the same time
3 Different breakable Glass meshes and much more
Replicated
Breakable Glass old version (APEX Destruction)DEPRECATED
Features:
Break and material changes dynamically depending on the impact position
Choose between 3 sizes to adapt it to your needs
Includes some frames
Particle system (CPU) when the glass breaks
Sound FX when the glass breaks
Realistic glass materials
Choose if it casts shadow and its intensity
Technical details:
Breakable Glass V5
APEX Destruction or Chaos system plugins are no longer needed.
Important:
The UE5 version only includes Breakable Glass v5. APEX-based Breakable Glass does not work properly in this version.
Raytracing and Lumen: Not supportedVirtual Shadow Maps: Not supported
Number of materials and instances: 31
Number of material functions: 1
Number of textures: 43
Number of blueprints: 15
Number of Enums: 2
Number of Sctructs: 1
Number of static meshes: 12
Number of skeletal meshes: 6
Number of skeletons: 3
Number of physics assets: 6
Number of particle systems: 1
Number of maps: 1
Number of sounds: 5
Number of Cues: 2
Lods: No
Replicated: Yes
Supported Development Platforms: Tested on Windows
Breakable Glass old version
Update Notes
Important:
For the old version you need to enable Apex Destruction Plugin to use this assets.
Number of Materials and Instances: 21
Number of Textures: 24
Number of Blueprints: 8
Number of Enums: 1
Number of structs: 1
Number of Static Meshes: 12
Number of Destructible Meshes: 58
Number of Particle Systems: 1
Number of Maps: 1
Number Of sounds: 4
Number Of Cues: 1
LODs: No
Supported Development Platforms: Tested on Windows
Supported Unreal Engine Versions: 4.26 – 4.27 and 5.0 – 5.2
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