Cosmic Architect – Unreal Engine

Cosmic Architect – Unreal Engine
Procedural planet and planetary system generation plugin with gravity and orbit simulation components. Includes a clipmap component with LOD management for spherical planets, a foliage distribution system which allows to spawn mesh collections in different layers, a noise generation system to change the planet’s appearance, components to simulate gravity, materials to simulate celestial bodies like the Moon, the Sun, Jupiter or any other gas giant and more.
Plugin Dependencies
ProceduralMeshComponent
EnhancedInput
PCGBiomeCore
PCGBiomeSample
Features:
Clipmap implementation with LOD management
Noise generation for terrain relief, color and foliage distribution
Collision component adaptative to the clipmap mesh
Ocean component for a planet (MI_CosmicOceanV2)
Procedural Foliage distribution system
Gravity Component
Orbit Component
Planetary System Generator
Adaptive materials
Spaceship and Player Blueprints
Asteroid rings
Code Modules:
CosmicArchitectRuntime (Runtime)
CosmicArchitectNoise (Runtime)
CosmicArchitectFoliage (Runtime)
CosmicArchitectFactory (Editor)
CosmicArchitectCommon (Runtime)
CosmicArchitectEditor (Editor)
Number of Blueprints: 19
Number of C++ Classes: 49
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Supported Target Build Platforms: Windows
Supported Unreal Engine Versions: 5.7
Important Notes: The following Unreal Engine plugins are required for Cosmic Architect to function properly: Procedural Mesh Component (for the CosmicMeshComponent), Enhanced Input (for the CosmicSpherePlayer), PCGBiomeCore and PCGBiomeSample (for Foliage Collection examples).
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