Pro Car Paint Shader

Pro Car Paint Shaders :

All shots are taken inside Unity Editor.

Physically Based Rendering Shader for Car Paint , Metal And Transparent surfaces shading.

Pro Car Paint Shader allows you to achieve the most Realistic metallic effect for various surface paints like Glossy , Matte , Pearlescent , Varnish and Transparent surfaces like Windows, Glass.

Photo-realistic visualizations of Cars, Motors, Planes and any kind of metal related objects

Pro Car Paint Shader is a Complex material with Multi Layered Shader. one after another on top of eachother to achive ultimate results.

Each Layer can be controlled by its Respective Property Tabs. We believe in full User control. We have given every Useful property Open to the user for Rich , Ultimate Variations And Highly Customizable Behavior.

Package contains an editor script that allow you to edit texture (multiply and overide) it to specific color. Usefull for using Prerender Data and Increase the shader Performance.

There are Three shaders each with Multiple Varients included in this package.

The Opaque Shader has
► Base Layer : Contains Base paint and Fresnel Paint
► Albedo with Base Layer as alpha
► Flanks Layer
► Reflective ClearCoat Layer
► Decals/Overlay Layer

The Transparent Shader has
► Base Layer : Contains Base paint
► Reflective Clear Coat Coating
► Decals/Overlay Layer (Can be Switched On Back and Front Side of Transparency)

The Matcap Shader has
► Base Layer : Contains Base paint and Fresnel Paint
► Albedo with Base Layer as alpha
► Reflective Clear Coat Coating
► Decals/Overlay Layer

Features :
► Easy to use Custom Inspector (Quickly Setup paints like Matte, Gloss, Platic, Pearlescent)
► Draw whole mesh in Single Draw call
► Multiple Color Blended with Fresnel
► Clear Coat realistic effect
► Cubemap Reflections
► Metal Flanks
► Decals
► Support both Deffered and Forward rendering paths

What’s Inside :
► Opaque Shader
► Transparent Shader
► Matcap Shader
► 1 High Poly Car (Interior + Exterior)(Triangles Count 1.401k)
► 35 Setup Rendering Scene
► 4 Environment Scene
► 5 HDR Environments and Studios Cubemaps

Also Contains :
► 2 Depth Of field Run-time tweak Scripts
► 1 Free Rom Cam Script with easy customization

Other Features :
► Highly Customizable
► Full controll over Cubemap Reflection (Intensity,Strength,Blur,Color)
► Full controll over Flanks (Pattern,Color,Visible Distance,Spread)
► All Color Used in workflow are HDR
► Compatible with Unity 5 & Unity 2017 & Unity 2018.
► Compatible with UnityFree & UnityPro.
► Compatible with All platforms.
► Full source code included.

Our Roadmap :
► Fully real-time reflection (Planned)
► Unity 2018 Compatible (✔)
► Matcap shader (✔)
► Transparent shader (✔)
► Opaque shader (✔)

♦Important♦
Shaders are optimized for mobile, but example scenes are using Image Effects which may not work on mobile devices.
If you are getting error or the image effects are not working please import Post Processing Stack from http://u3d.as/KTp

Changes 2.8
► Fixed! Reflection property name error
► Fixed! Matcap Final error
► Fixed! Clear Coat Layer Strength Strength Bug
► New ! Fresnel System
► New ! Completely Separate systems for Normals , Metallic , Smoothness/Glossiness
► New ! Studio Scene
► New ! Scene to demonstrate Runtime changes 

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