Hyper Choppable Trees V4 – Unreal Engine

Hyper Choppable Trees V4 – Unreal Engine
Turn any tree into a gameplay element with this fully replicated, modular system. Trusted by professional studios and ready for indies and hobbyists alike.
Players can chop trees, spawn resource drops, and trigger regrowth mechanics with ease. Works out of the box and requires no code to implement.
Perfect for Survival, Open-World, RPG, or Adventure games.
Key Features
This system is very extensive, the core features are as follows:
I have included two types of tree chopping logic. You choose which one you prefer.
Material Offset based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
Chaos-based trees. Looks amazing! But needs some work to configure. Less predictable and stable.
Spawns logs when tree falls down, it is fully configurable
Respawn logic
4 different trees included
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
Technical details:
Future-proof design with ongoing updates
Clean, well-documented Blueprints with clear naming
Scalable systems for hobby to AAA-scale productions
Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
Fully network-replicated for multiplayer support
Built for cross-platform use (tested on Windows)
Modular, component-based (drag-and-drop integration)
Data-driven setups using DataTables where applicable
Blueprint-only implementation where practical
Optimized for performance in multiplayer and large worlds
Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Numbers:
1 Example map
1 core Component
Plugins:
Common UI
Compatibility:
Supported Unreal Engine Versions: 5.0 – 5.7
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