Pickup and Inventory System V2 – Unreal Engine

Pickup and Inventory System V2 – Unreal Engine
Inventory and pickup system is 100% Blueprint, the aim of this system is to give you the ability to choose your own inventory layout by simply adding whatever amount of equipment slots and inventory you need and let the inventory component handle the rest including replication.
You can go with the Jigsaw style or make every item 1×1 and go with the good old inventory style, you have options.
The core logic is handled in components so if you already have a pickup system you can simply add the PickupComponent to your base class and you’re good to go, the same for the character, the inventory component is all you need.
Optimization is very important to any project, this system uses mostly soft referenced and a data asset for inventory data.
The replication is event based so it should be quite optimized.
Features:
Modular, can be added to your own project with ease
Optimization in mind with assets and replication
Jigsaw style or regular, you can define the dimensions if items as you see fit.
All the core logic is handled in components
Multiplayer
Number of Blueprints:
1 example map
1 main pickup class and 9 pickup child examples
1 data asset and 1 data table for gameplay tags
Third person character BP with Animation, game mode, Hud and player controller.
2 actor components
14 widgets including demo widgets
2 UI materials and 13 demo Materials
Pickup Textures: The pickup Textures were captured in game, other pickup Textures by me in Photoshop.
Input: (Keyboard, Mouse)
Network Replicated: (Yes)
Supported Development Platforms: (Windows, PS4, Xbox)
Supported Target Build Platforms: (Windows, PS4, Xbox)
Supported Unreal Engine Versions: 4.19 – 4.27 and 5.0 – 5.7
Important/Additional Notes: V2 is only available for engine version 5+
Update:
Overhaul of the system, V2 is now available for engine version 5+
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